

Suppression Fire: Changed a lot, 1cp affect only WW now, if a hit is scored with a blast weapon, can't overwatch, set defend and fight last. (WOW neat)Īdaptive Strategy: new, 2cp, one core unit is affected by all doctrine! (neat) Steady Advance: buffed, price upped to 2cp but affect one inf for all-purpose, not just bolter. Uncompromising Fire: new, 2cp can shoot and do an "action" (for the scenario) Skilled riders: Nerfed but cost 1cp, -1 to hit until end of the phase.

(buff against T4 & T3, same vs T5, nerf vs the rest) Hammer of wrath: Changed, went from 5+ to beat enemy toughness to deal 1 MW. Hit and run warfare: new I think, 1cp, speeders and bikers can fall back and shoot. Hero of the Chapter: same as Relic but for warlord trait. Relic of the Chapter: Give a Relic can be used 2 times at 2000 points or 3 times at 3k Ombat Revival:C 1cp, target one Apo that heal a close (3") inf or biker unit. excluding DC and Wulfen dread.Ĭommanding Oratory: New, 2cp, use at the start of any phase but command phase, auto pas one Chaplain prayer. Wisdom fo the Ancients: Small change, give one dread the captain or lieutenant aura.
Captain claw rule full#
Until the start of the next command phase count as full life! Power of the Machine Spirit: New strat, 2cp, use in command phase on a tank with Machine spirit keywords (old Machine Spirit unit). Only in death does Duty end: Huge nerf, only in fight phase and only if target SM unit didn't fight.

Unyielding in the face of the foe: Look new to me, 1 cp, use in any phase when Gravis unit is targeted by an attack, +1 to save roll if the attack is damage 1. Rapid-fire: Buffed, added veteran intercessor, changed: Shoot again instead of rapid-fire +1 Transhuman Physiologie: Only affect Primaris, cost only 1 if 5 or fewer models Honour the Chapter: -1cp but only Assault Intercessor (WTF ?) But maybe for later ?ĭeath to the traitors: reroll to hit in melee now I didn't found any rules regarding the different stratagem categories, so it's only a layout thing for now. Nice colour layout, remind me of D&D 4th editions layout! Rites of War: Give objective secured to units within 6" (core and character)>Īt the time of the review, I don't know how the old stuff from PA and Chapter dex is affected, replaced, added. Storm of fire: -From 6 to hit to 6 to wounds (small nerf) Stealth Adept: Changed, must be closed eligible target to shoot at him.įear made manifest: also grant -1 to attrition test. Lord of Deceit: changed to 3 units going into Strategic Reserve.

Relic : Blade of Thriumph : s+3 ap3 d3 (neat !)Ħ traits for Phobos warlord (I only mention the traits that have changed): Warlord trait: Core and Characters reroll charge. Relic Banner: Make 2 attacks instead of one when a space Marines die in the aura. Warlord trait: unit within 6" get obj sec or count for 1 extra if they already have. Warlord trait: heal for 3 instead of 1d3, Combat revival Stratagem cost 0 now!Ĭhapter banner give +1A to a core unit within 6! Know one extra spell and dispel one more time (no one extra casting) Warlord trait : +1S & +1A to dread within 6" (weird) Master of sanctity is a very nice upgrade. Very cool warlord trait: +1 to cast litany, -1cp for Oratory stratagem! The CM aura is no more, it's now single target buff within 6"ĭoesn't count as captain so you can take a captain as well.
Captain claw rule upgrade#
It's all new stuff you can upgrade your character to specific roles in the chapter paying some points. Off course you can create your own chapter if you prefer by mixing 2 rules from the list : Chapter tactics, every unit get them (tank, heroes.), some where shown by gw :īlack Templars : Reroll run and charge but lost the "one or both dice" segment. Company command: 1 captain +2 lieutenant in each detachement If you play a Space Marines Detachment you have these rules : Dreadnought are core but the invictor is not. Who is CORE? it's easier to say who is not: Characters, vehicle, Centurion, the new Buggy, artillery, bunker. In the codex a new keyword have been introduced : "Core" most of the buff wether be an aura, spychic power, trait or relic only Affect Core units or sometime Characters. There are soooo many units and rules its kind of daunting! That's it for the small talk, the review today is going to focus on the change and the new stuff in the codex in a synthetic way. The book itself is hardcover, 208 pages of very good quality as usual! The rules layout is different than usual and I see an effort made in this department! in that regard, the Space Marines codex look a lot like a D&D book. For these, you'll have to wait for a FAQ or an expansion. Still don't expect special chapter units in this book. For this edition, all SM chapters are depending on this book! One book to rules them all. This is it! the Big tome of Space Marines power is going on pre-orders today!.
